Kevin Heng
Gameplay Programmer
ABOUT ME!
Hi! I'm Kevin Heng, I graduated from Digipen Institute of Technology with an undergraduate in Computer Science and Game Design.
I'm also currently a junior gameplay programmer at Ubisoft with a keen passion for developing applications that move the hearts and minds of others.
Skills
C++, C, C#, UniRx, Python, HTML, Javascript, Unreal Engine 4, Unity, Unity DOTS, Machine Learning
Disney Melee Mania
Disney Melee Mania is a mobile MOBA based on the various Disney IPs in which players face off against each other in fast-paced 3v3 multiplayer battles. I had the pleasure of contributing to this project during my time as an engineering intern at Mighty Bear Games. It was a unique experience where I learned about uniRx, Unity DOTS, along with the challenges of official publication and working with 2 large partners, Apple and Disney. I also wrote an article about my learnings about UI which you can view by clicking the "Read More" button!
Roles: UI Programmer, Test Writing, Bug Fixing
Mind Over Matter
Mind Over Matter is a 2D Puzzle platformer, where the player has to utilize the capabilities of his three different states of matter to escape the enemy swarmed facility.
Roles: Physics/Gameplay Programmer, Level Design
Awards:
Winner, Best Visual Design
Finalist, Best Sophomore Game
Finalist, Best User Interface
Finalist, Best 2D Graphics Technology
STI MediHelper
STI Medihelper is an app I developed with a team of 3 as part of my Technical Design Methods module.
It uses a series of questions and a simple Artificial Intelligence along with a KNN classification algorithm in order to help the user determine their likelihood of having an Sexually Transmitted Illness (STI) along with what it could possibly be.
This app was developed in Unity and built for Android usage.
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